![]() Keep on playing through the quest and you will get bombs a different way (and the shop owner will get his comeuppance). But the truth is that you can't get a wallet big enough to accumulate that much. Yes, the bomb shop owner charges 10,000 rupees for bombs. Remember to hold the R button the whole time for this maneuver. As soon as he stops swinging, you can change the direction Link is facing in and even move up and down on the rope. When swinging from a rope, simply push and hold the R button to steady Link. You may have missed it because either you didn't fall off the ropes and platforms, or you skipped what Niko had to say. That's because you've missed a very important control tip Niko gave you in the pirate ship. The Grappling Hook is killing me! I never seem to be able to swing into the right direction. Often, a chime confirms that you've done the right thing - or the character's reaction will let you know that you're on the right track. Make sure you target the person or object with the L-Trigger, then take out the Wind Waker. This is an issue with targeting or proximity to an object. I try to use the Wind Waker to solve a puzzle, but nothing happens. Find the one you're looking for and you shall emerge victorious. I can't figure out how to beat this monster (purple ChuChu, armored knight, or others). Note that this is only possible after you've finished Dragon Roost Island. To feed Fishman, look for the jumping fish creature near the sector's central island or fortress and use the All Purpose Bait when you're close. To expand your chart, you will have to feed the creature known as Fishman who appears once in each sector. You will receive the Sea Chart early on in the adventure, but only few squares will be filled out. Locations that I have visited are not marked on my Sea Chart! As long as you're holding the stick into the correct direction by the time the metronome passes the center position, it'll work. Simply hold the C-Stick into the appropriate direction them moment the beat starts then select and hold the stick into the new direction AFTER the first note plays. For other Windfall side missions, check: Song of Passing.įree yourself from the notion that you need to hit the note right at the time when the metronome indicator is in the center. If you have the Wind Waker, target him and show it to him. The dancing Elvis lookalike is named Tott. What do You do With the Dancing Guy on Windfall Island? See the Windfall Island section of the walkthrough. Make sure you're standing at the left counter and talk to him from there. You have to talk to Zunari the trader on Windfall Island - but not from behind the counter. You can also talk to the King of Red Lions and he may hint you at where your next destination is. If there's something on the list that you haven't done yet, jump to the section and let the walkthrough guide you to your next objective. It goes through the entire quest in order. ![]() And even after one is hit, players must avoid oncoming attacks until it finally falls. So, it is likely that a player will run out of magic while battling multiple Death Armos. Light Arrows take up a lot of magic, and the high speeds of the Armos make them hard to hit. The only way to defeat a Death Armos is to hit the emblem on their chest with a Light Arrow and then let them continue to attack and hurt themselves. ![]() What makes these statues scary, however, is that they are almost indestructible. The bird beak, bull horns, and knights’ armor might seem like an odd combination, but that does not stop it from being well beyond creepy. With a sword and shield, this variation of the classic Armos enemy will chase Link all over a room while dealing massive amounts of damage. One of these enemies is the frightening Death Armos, which can be found in the Stone Tower Temple. Despite most of its assets being borrowed straight from Ocarina of Time, Majora’s Mask has a few original enemy designs that match the game’s dark tone.
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